Lucas Rodrigo
I'm a 3d Character/Groom Artist from Brazil I love all aspects of 3d content creation. I'm open to new tools and workflow to improve my work and I'm good at receiving feedback and teamwork. My main tools for my projects are Houdini, Zbrush, Substance Painter and Unreal Engine. I'm also conftable using Maya, Blender and Mari. I know a little bit about rigging, simulation and animation in order to improve my modeling, grooming and to be able to collaborate and ask for feedback in a more precise way.
Lucas Rodrigo
I'm a 3d Character/Groom Artist from Brazil I love all aspects of 3d content creation. I'm open to new tools and workflow to improve my work and I'm good at receiving feedback and teamwork. My main tools for my projects are Houdini, Zbrush, Substance Painter and Unreal Engine. I'm also conftable using Maya, Blender and Mari. I know a little bit about rigging, simulation and animation in order to improve my modeling, grooming and to be able to collaborate and ask for feedback in a more precise way.




Zbrush
Maya
Unreal Engine
Blender
Mari
Houdini
Substance 3D Painter
Xgen