Lukas Stolarski
I've been a full-time compositor since 2012, sometimes adding VFX to the mixture. Before that I was a generalist for about 3 years. Occasionally I work as an international on-set VFX supervisor. I've worked on sets of music videos and commercials. A big fan of simulations - Houdini now, FumeFx and Blender in the past. In my free time I'm sharpening my skills in Houdini and experimenting with random new tools that keep popping up. I'm based in Warsaw, Poland where I work as a digital compositor using Nuke or After Effects and occasionally dive into VFX realm with Houdini, Blender or Trapcode Suite. Apart from the software already mentioned my previous experience includes Mocha, PFTrack, 3ds Max, Photoshop, Premiere Pro, Avid (+plugins) and Resolve. In my limited free time, among numerous other things, I try to develop my professional skills, take pictures and experience the world from my bike.
Lukas Stolarski
I've been a full-time compositor since 2012, sometimes adding VFX to the mixture. Before that I was a generalist for about 3 years. Occasionally I work as an international on-set VFX supervisor. I've worked on sets of music videos and commercials. A big fan of simulations - Houdini now, FumeFx and Blender in the past. In my free time I'm sharpening my skills in Houdini and experimenting with random new tools that keep popping up. I'm based in Warsaw, Poland where I work as a digital compositor using Nuke or After Effects and occasionally dive into VFX realm with Houdini, Blender or Trapcode Suite. Apart from the software already mentioned my previous experience includes Mocha, PFTrack, 3ds Max, Photoshop, Premiere Pro, Avid (+plugins) and Resolve. In my limited free time, among numerous other things, I try to develop my professional skills, take pictures and experience the world from my bike.
Skills



![Code 8: Part II [compositing]](https://cdn.cghero.com/files/2024-02-20/9jYNWHJVCArOxOVo.jpg?size=sm)
![Truth — The National Truth [compositing]](https://cdn.cghero.com/files/2023-01-16/DBvjO2rEkW7vh4I0.jpg?size=sm)
![Nike - Adapt Huarache [compositing]](https://cdn.cghero.com/files/2023-01-16/veqU1ugyXS2jj1nB.jpg?size=sm)
![Donny the Drone [crowd sim and rendering, compositing]](https://cdn.cghero.com/files/2023-01-16/9FlEzdXU6hDnHgBA.png?size=sm)
![The Jonah — Dying Light 2 Stay Human Urban Legend [compositing]](https://cdn.cghero.com/files/2023-01-16/1n9llFzn1kiU1GyM.png?size=sm)
![DODGE Challenger Hellcat [compositing]](https://cdn.cghero.com/files/2023-01-16/CsbVyNqoWjnENrJY.png?size=sm)
3ds Max
DaVinci Resolve
Photoshop
Blender
EmberGen
Mocha
PFTrack
Nuke
Premiere Pro
Houdini
Redshift
After Effects
Trapcode