Joao Chibani
3D artist located in Brazil. I work with 3D in general as a whole. * Organic Modeling * Hard-Surface Modeling * Realistic Texturing. * Render Offline Redshift & Arnold. * Real-time renders with Unreal Engine. I've worked with both areas of CG, such as film/animations and also games/virtual reality. My job is to transform the client/director's request according to the briefing characteristic, according to that, I work on top, no matter if it's an optimized/real-time job or a "high" job for an object/environment to render offline. Experience with leading 3D software in the industry. * Maya * Zbrush * Substance Painter * Photoshop And renderers as stated above. I am open to negotiations, sending a message via LinkedIn or even an email. I'm waiting for your contact! Timezone (GMT-3)
Joao Chibani
3D artist located in Brazil. I work with 3D in general as a whole. * Organic Modeling * Hard-Surface Modeling * Realistic Texturing. * Render Offline Redshift & Arnold. * Real-time renders with Unreal Engine. I've worked with both areas of CG, such as film/animations and also games/virtual reality. My job is to transform the client/director's request according to the briefing characteristic, according to that, I work on top, no matter if it's an optimized/real-time job or a "high" job for an object/environment to render offline. Experience with leading 3D software in the industry. * Maya * Zbrush * Substance Painter * Photoshop And renderers as stated above. I am open to negotiations, sending a message via LinkedIn or even an email. I'm waiting for your contact! Timezone (GMT-3)
Skills


![Temple into the Wood [UE5]](https://cdn.cghero.com/files/2023-09-12/e1lpNMebZI6Sz1iW.jpg?size=sm)






Marvelous Designer
Zbrush
Maya
Photoshop
Unreal Engine
Marmoset Toolbag
Arnold
Redshift
Substance 3D Designer
Substance 3D Painter