Jacobo Mena
I sit comfortably at the intersection of Art and Technology. My goal is to build efficient workflows without sacrificing artistic vision. My expertise spans two main areas: 1. Proceduralism & Tools: I specialize in Houdini to create procedural art and high-end VFX for film. I also develop custom tools for Unreal Engine and Unity, empowering art teams to work faster and smarter. 2. The Game Art Pipeline: I am passionate about the entire creative process in real-time engines. My focus lies in: __Real-time VFX: Creating optimized, visually striking effects in Unreal and Unity. __Character Creation: Modeling and texturing characters with a strong technical foundation (topology, rigging ready) while maintaining a unique, hand-crafted artistic touch. I love solving technical challenges to bring complex artistic ideas to life.
Jacobo Mena
I sit comfortably at the intersection of Art and Technology. My goal is to build efficient workflows without sacrificing artistic vision. My expertise spans two main areas: 1. Proceduralism & Tools: I specialize in Houdini to create procedural art and high-end VFX for film. I also develop custom tools for Unreal Engine and Unity, empowering art teams to work faster and smarter. 2. The Game Art Pipeline: I am passionate about the entire creative process in real-time engines. My focus lies in: __Real-time VFX: Creating optimized, visually striking effects in Unreal and Unity. __Character Creation: Modeling and texturing characters with a strong technical foundation (topology, rigging ready) while maintaining a unique, hand-crafted artistic touch. I love solving technical challenges to bring complex artistic ideas to life.
Skills






Unity
Zbrush
Maya
Unreal Engine
Substance 3D stager
Houdini
Marmoset Toolbag
Substance 3D Designer
Substance 3D Painter