Fernando Camara de Carvalho
I have been working in the 3D sphere 5+ years, being involved in all the phases of 3D modeling creation (from concept art, modeling, texturing and rigging, through exporting and implementing to the game engine). In these last 3 years I focused on the Game Industry, working on projects for VR, mobile and PC. My passion is stylized art and online games, especially MMORPGs. I enjoy learning new skills and tools for solving problems. Skills: concept, modeling, texturing, shaders, baking, environment design, lighting, basic rigging and animation. Tools: Blender, Maya, 3DS Max, Zbrush, Substance Painter, 3DCOAT, Photoshop, Marmoset, Unity, Unreal.
Fernando Camara de Carvalho
I have been working in the 3D sphere 5+ years, being involved in all the phases of 3D modeling creation (from concept art, modeling, texturing and rigging, through exporting and implementing to the game engine). In these last 3 years I focused on the Game Industry, working on projects for VR, mobile and PC. My passion is stylized art and online games, especially MMORPGs. I enjoy learning new skills and tools for solving problems. Skills: concept, modeling, texturing, shaders, baking, environment design, lighting, basic rigging and animation. Tools: Blender, Maya, 3DS Max, Zbrush, Substance Painter, 3DCOAT, Photoshop, Marmoset, Unity, Unreal.
Skills









Unity
Zbrush
Maya
Photoshop
Trello
Unreal Engine
Blender
Google Drive
3DCoat
Github
Miro
Sketchfab
Marmoset Toolbag
Substance 3D Painter