Thobias Araujo Filipi
I graduated in 2019 with a BA in Graphic Design. After my graduation, I worked in the field of Social Media for a few months while I started to carry out my studies in the area of 3D. Over three years, I dedicated myself to improving my knowledge in this area, acquiring knowledge of production methods as well as the skills to carry out design processes aimed at games, animation and even 3D printing. Thanks to my efforts and dedication, I got an opportunity on the team for the indie game "Adore", produced by the Cadabra Games studio. For a year, I worked collaboratively with the team on producing game update and endgame content. This experience was valuable to further improve my skills, allowing me to be able to produce art in some styles that I only dreamed of getting close to in addition to knowing the game development environment and how the whole process that I previously knew only as theory put into practice to the actual production of a game By combining my academic background in Graphic Design with my passion for 3D art and my hands-on experience in the field, I am able to approach projects comprehensively and effectively. I have a solid knowledge of production processes, from conception to final delivery of the project. Whether it's creating assets for games, producing scenarios or characters for animations or even carrying out projects to be 3D printed, I'm prepared to face challenges and exceed expectations.
Thobias Araujo Filipi
I graduated in 2019 with a BA in Graphic Design. After my graduation, I worked in the field of Social Media for a few months while I started to carry out my studies in the area of 3D. Over three years, I dedicated myself to improving my knowledge in this area, acquiring knowledge of production methods as well as the skills to carry out design processes aimed at games, animation and even 3D printing. Thanks to my efforts and dedication, I got an opportunity on the team for the indie game "Adore", produced by the Cadabra Games studio. For a year, I worked collaboratively with the team on producing game update and endgame content. This experience was valuable to further improve my skills, allowing me to be able to produce art in some styles that I only dreamed of getting close to in addition to knowing the game development environment and how the whole process that I previously knew only as theory put into practice to the actual production of a game By combining my academic background in Graphic Design with my passion for 3D art and my hands-on experience in the field, I am able to approach projects comprehensively and effectively. I have a solid knowledge of production processes, from conception to final delivery of the project. Whether it's creating assets for games, producing scenarios or characters for animations or even carrying out projects to be 3D printed, I'm prepared to face challenges and exceed expectations.
Skills









Unity
Zbrush
Photoshop
Blender
KeyShot
Unreal Studio
Marmoset Toolbag
Substance 3D Designer
Substance 3D Painter
Adobe-Illustrator