Thomas Marcotte
Day rate: $300
Belgium
I have a degree in digital art and have been working in this field since 2007, including 10 years as a freelancer. I mainly use Maya/Zbrush for traditional modeling and also Houdini for procedural modeling. I commonly use Substance Designer and Painter for texturing, as well as Unity and Unreal for real-time projects.
Thomas Marcotte
Day rate: $300
Belgium
I have a degree in digital art and have been working in this field since 2007, including 10 years as a freelancer. I mainly use Maya/Zbrush for traditional modeling and also Houdini for procedural modeling. I commonly use Substance Designer and Painter for texturing, as well as Unity and Unreal for real-time projects.





Unity
Zbrush
Maya
Unreal Engine
Houdini
Substance 3D Designer
Substance 3D Painter