Rico Cilliers
I'm a self taught 3D freelancer, I specialize in sculpting, high/low-poly modelling and texturing and high/low-poly character creation. I've worked for entertainment companies such as InXile Entertainment (an Xbox game studio) and Dekogon Studio. I have worked as a character and prop artist on game productions like Wasteland 3, Godfall, and Midwinter's Scavengers. I have 10 years of experience in modeling and texturing, and I make heavy use of major 3d and 2d applications such as Zbrush, Maya, Photoshop, and Substance Painter.
Rico Cilliers
I'm a self taught 3D freelancer, I specialize in sculpting, high/low-poly modelling and texturing and high/low-poly character creation. I've worked for entertainment companies such as InXile Entertainment (an Xbox game studio) and Dekogon Studio. I have worked as a character and prop artist on game productions like Wasteland 3, Godfall, and Midwinter's Scavengers. I have 10 years of experience in modeling and texturing, and I make heavy use of major 3d and 2d applications such as Zbrush, Maya, Photoshop, and Substance Painter.
Skills









Marvelous Designer
3ds Max
Unity
Zbrush
RealityCapture
Maya
Photoshop
Unreal Engine
Blender
Marmoset Toolbag
Mudbox
Substance 3D Designer
Substance 3D Painter