Ricardo Albuquerque
I'm a 3D artist with the experience of working in the game industry for over 8 years with a few games realeased. Most of my job was based on making Hard-Surface assets, which is my strongest skill. Lately I worked in several racing games, being responsible for the creation of some vehicles from scratch, from modelling, texturing and implementation on the engine. In these past years, I have worked in different things besides 3D modelling, including Level Design, Technical Art and VFX.
Ricardo Albuquerque
I'm a 3D artist with the experience of working in the game industry for over 8 years with a few games realeased. Most of my job was based on making Hard-Surface assets, which is my strongest skill. Lately I worked in several racing games, being responsible for the creation of some vehicles from scratch, from modelling, texturing and implementation on the engine. In these past years, I have worked in different things besides 3D modelling, including Level Design, Technical Art and VFX.
Skills







Unity
Maya
Photoshop
Unreal Engine
Fusion 360
xNormal
Marmoset Toolbag
Substance 3D Painter