Patrick Lima Nascimento
Hi, my name is Patrick! I'm a 3D artist focused on hard surfaces; modeling; texturing and rendering focused primarily on game assets and support with a realistic approach. Constant learning person with PBR texture workflow and industry standards software. When I was 12 years old my dream was to design games, but I didn't know how-to and a few years later I started a course in Graphic Design, and then I found out about Maya. Nowadays I'm a 3D junior artist and I consider 3D art, I love it when a project is done, I think it is the most beautiful thing to see. 3D has always inspired me and I am still very surprised every day by references and inspirations I get from ArtStation. I hope that with my progress I will get even better and someday inspire someone else.
Patrick Lima Nascimento
Hi, my name is Patrick! I'm a 3D artist focused on hard surfaces; modeling; texturing and rendering focused primarily on game assets and support with a realistic approach. Constant learning person with PBR texture workflow and industry standards software. When I was 12 years old my dream was to design games, but I didn't know how-to and a few years later I started a course in Graphic Design, and then I found out about Maya. Nowadays I'm a 3D junior artist and I consider 3D art, I love it when a project is done, I think it is the most beautiful thing to see. 3D has always inspired me and I am still very surprised every day by references and inspirations I get from ArtStation. I hope that with my progress I will get even better and someday inspire someone else.
Skills






3ds Max
Zbrush
Maya
Photoshop
Unreal Engine
Blender
Marmoset Toolbag
After Effects
Substance 3D Painter
Adobe-Illustrator