Noor Vullinghs
As a 3D Environment Technical Director, I create high-quality 3D models, textures, shaders, and look development setups for any environment in feature films, episodics, and games. I use external and in-house software packages, including procedural tools, to create photo-realistic assets and optimize the environments to work within the set resources. I also work closely with Lead Artists, Visual Effects and CG Supervisors to determine the look and feel of an environment, asset, or overall shot. I am familiar with both vfx and games pipelines, to create photo-realistic 3D environment content for real-time rendering, previs, layout/world building, and scan data processing.
Noor Vullinghs
As a 3D Environment Technical Director, I create high-quality 3D models, textures, shaders, and look development setups for any environment in feature films, episodics, and games. I use external and in-house software packages, including procedural tools, to create photo-realistic assets and optimize the environments to work within the set resources. I also work closely with Lead Artists, Visual Effects and CG Supervisors to determine the look and feel of an environment, asset, or overall shot. I am familiar with both vfx and games pipelines, to create photo-realistic 3D environment content for real-time rendering, previs, layout/world building, and scan data processing.
Skills
Software





Mental Ray
Marvelous Designer
RizomUV
Zbrush
Gaea
CLO
RealityCapture
Maya
Photoshop
Unreal Engine
Shotgun
Character Creator
R3ds Wrap
MetaHuman Creator
Nuke
Quixel Megascans
SpeedTree
Houdini
Marmoset Toolbag
Arnold
Redshift
RenderMan
ShotGrid
Substance 3D Designer
Substance 3D Painter
Xgen