Moslem Mostav
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Moslem Mostav
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _15+ Years of professional experience.
Skills









Mental Ray
Metashape
Marvelous Designer
3ds Max
Unity
Zbrush
UDK
Maya
Unfold 3D
Photoshop
Unreal Engine
VRay
KeyShot
World Machine
Moi3D
Softimage
Mari
SpeedTree
TopoGun
UVLayout
xNormal
Marmoset Toolbag
Mudbox
Arnold
Redshift
Substance 3D Designer
Substance 3D Painter