Miguel Ángel Guisado Gallardo
I’m a 3D Environment and Props Artist specializing in realistic game art and worldbuilding. My work focuses on creating immersive, believable environments and detailed props using modern workflows in Blender, Substance tools, and Unreal Engine. I have experience developing large-scale, optimized assets through projects inspired by War Thunder and Arma 3, blending artistic composition with technical precision to bring environments to life. I’m passionate about crafting worlds that tell stories and enhance player immersion.
Miguel Ángel Guisado Gallardo
I’m a 3D Environment and Props Artist specializing in realistic game art and worldbuilding. My work focuses on creating immersive, believable environments and detailed props using modern workflows in Blender, Substance tools, and Unreal Engine. I have experience developing large-scale, optimized assets through projects inspired by War Thunder and Arma 3, blending artistic composition with technical precision to bring environments to life. I’m passionate about crafting worlds that tell stories and enhance player immersion.
Skills




Marvelous Designer
3ds Max
Zbrush
Gaea
DaVinci Resolve
Maya
Unreal Engine
Blender
World Machine
PureRef
SpeedTree
Marmoset Toolbag
Substance 3D Designer
Substance 3D Painter