Alexey Zakharchenko
I am stylized 3D character artist from Russia. I started studying 3D graphics 6 years ago. I was inspired so much by League Of Legends and Overwatch, Fortnite character style and desided to learn handpaint / stylized PBR pipeline for that. I discovered that finding job as 3D character artist is quite long and hard process, so I decided to learn, improve my skills, develop tools for ZBrush, Blender and Substance Painter, and share my knowledge with 3D community on ArtStation. I think technical stuff in 3D character creation should not be that hard. So I decided to simplify typical workflows for everyone via my tools and tutorials. All the tools that I develop I use in my work everyday. Short words about rig: I am not very experienced in that. I know basic modular humanoid rig (for topology optimisation purposes) without facial blendshapes via Advanced Skeleton 5 addon in Autodesk Maya for Unreal Engine.
Alexey Zakharchenko
I am stylized 3D character artist from Russia. I started studying 3D graphics 6 years ago. I was inspired so much by League Of Legends and Overwatch, Fortnite character style and desided to learn handpaint / stylized PBR pipeline for that. I discovered that finding job as 3D character artist is quite long and hard process, so I decided to learn, improve my skills, develop tools for ZBrush, Blender and Substance Painter, and share my knowledge with 3D community on ArtStation. I think technical stuff in 3D character creation should not be that hard. So I decided to simplify typical workflows for everyone via my tools and tutorials. All the tools that I develop I use in my work everyday. Short words about rig: I am not very experienced in that. I know basic modular humanoid rig (for topology optimisation purposes) without facial blendshapes via Advanced Skeleton 5 addon in Autodesk Maya for Unreal Engine.
Skills








RizomUV
Zbrush
Maya
Photoshop
Unreal Engine
Blender
3DCoat
Marmoset Toolbag
Texturing XYZ
Substance 3D Painter