Chris Burns
Chris Burns is an Animator and 3D Generalist. After working at Bluetongue entertainment, on a range of multi-million dollar projects for modern and next-gen game consoles, He has co-created the indie studio ‘Three Phase Interactive’. After the successful release of their début title ‘Stunt Star: The Hollywood Years’, The team at Three Phase has released their second title, ‘Defect: SDK’ on PC, Mac, and Linux. Chris excels at facilitating the gap between artistic and technical disciplines and enjoys implementing and developing creative solutions to difficulties encountered within projects. He has a keen eye for detail and troubleshooting problems, and also enjoys working with and teaching others. In addition to high technical knowledge, he has many years of experience in both Unity, Unreal, 3Ds Max, Maya and Adobe Suite, ZBrush as well as BIM modelling in Revit and Lumion.
Chris Burns
Chris Burns is an Animator and 3D Generalist. After working at Bluetongue entertainment, on a range of multi-million dollar projects for modern and next-gen game consoles, He has co-created the indie studio ‘Three Phase Interactive’. After the successful release of their début title ‘Stunt Star: The Hollywood Years’, The team at Three Phase has released their second title, ‘Defect: SDK’ on PC, Mac, and Linux. Chris excels at facilitating the gap between artistic and technical disciplines and enjoys implementing and developing creative solutions to difficulties encountered within projects. He has a keen eye for detail and troubleshooting problems, and also enjoys working with and teaching others. In addition to high technical knowledge, he has many years of experience in both Unity, Unreal, 3Ds Max, Maya and Adobe Suite, ZBrush as well as BIM modelling in Revit and Lumion.
Skills
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Compositing
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Rendering
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Concept Art
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Color Grading
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Rigging
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Color Correction
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Texturing
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Coding
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Building Information Modeling
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3D Modeling
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Animation
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Concept Design
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Motion Capture
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Retopology
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Lighting
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Sound Design
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Post Production
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Texture Baking
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PBR Texturing
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UV Mapping
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Hard Surface Modeling
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Sculpting
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Skinning









3ds Max
Unity
Audition
Animate
Zbrush
iClone
Maya
Photoshop
UVLayout
Houdini
Marmoset Toolbag
Arnold
Substance 3D Painter