Kunal Deshmukh
🎬 3D Character Animator | Maya & Unreal Engine Artist | Game Cinematics & Feature Animation I’m a passionate and detail driven 3D Character Animator with over 4 years of experience in feature films, television, VFX, and games. I specialize in expressive, believable animation that brings characters to life whether it’s a stylized TV series, a cinematic game trailer, or a fast-paced combat sequence. My expertise spans the full 3D animation pipeline, with a focus on performance-driven character and creature animation, Unreal Engine cinematics, and game-ready motion. I’ve collaborated with international studios like Lauda Cartoons, Grofame Productions, and Sars Creators, working on projects like Leo and Tig, Ready Jet Go!, and indie game titles. 🔧 What I Do Best: 🎮 Game Cinematics – From Marvel-style creatures to Mortal Kombat-inspired lobby and combat animations, I create dynamic sequences with weight, timing, and impact. 🛠 Unreal Engine Animation – Real-time cinematics with Sequencer, Maya Live Link, Blend Spaces, and Animation Blueprints. 🎭 Lip-sync & Facial Animation – Believable performances with strong acting choices and stylized emotion. 🎥 Full Pipeline Support – Camera layout, lighting, environment setup, VFX pass integration, and Alembic imports. 🚀 Why Clients Work With Me: I bring a collaborative mindset, adaptability across different pipelines, and a passion for storytelling through motion. I'm comfortable taking direction, hitting deadlines, and optimizing workflows for high quality results even under pressure.
Kunal Deshmukh
🎬 3D Character Animator | Maya & Unreal Engine Artist | Game Cinematics & Feature Animation I’m a passionate and detail driven 3D Character Animator with over 4 years of experience in feature films, television, VFX, and games. I specialize in expressive, believable animation that brings characters to life whether it’s a stylized TV series, a cinematic game trailer, or a fast-paced combat sequence. My expertise spans the full 3D animation pipeline, with a focus on performance-driven character and creature animation, Unreal Engine cinematics, and game-ready motion. I’ve collaborated with international studios like Lauda Cartoons, Grofame Productions, and Sars Creators, working on projects like Leo and Tig, Ready Jet Go!, and indie game titles. 🔧 What I Do Best: 🎮 Game Cinematics – From Marvel-style creatures to Mortal Kombat-inspired lobby and combat animations, I create dynamic sequences with weight, timing, and impact. 🛠 Unreal Engine Animation – Real-time cinematics with Sequencer, Maya Live Link, Blend Spaces, and Animation Blueprints. 🎭 Lip-sync & Facial Animation – Believable performances with strong acting choices and stylized emotion. 🎥 Full Pipeline Support – Camera layout, lighting, environment setup, VFX pass integration, and Alembic imports. 🚀 Why Clients Work With Me: I bring a collaborative mindset, adaptability across different pipelines, and a passion for storytelling through motion. I'm comfortable taking direction, hitting deadlines, and optimizing workflows for high quality results even under pressure.
Skills




Unity
MotionBuilder
Maya
Unreal Engine
Medium by Adobe
Arnold
Adobe-Illustrator