Giovani De Souza
I specialize in hard surface modeling and texture painting as a 3D modeler. With two years of gaming industry experience, I bring a mid-level professional approach to my work. I have a strong attention to detail and strive to create realistic and Stylized immersive models for my clients. My primary focus is on games, VR content, and props, with a particular interest in realistic weapons and hard surface props. I'm constantly learning about the latest industry standards and technological advances, particularly the PBR texturing process. I use a combination of software to bring my visions to life, including Blender for modeling, Zbrush for specific details, Substance Painter for some of my texturing, and Marmoset Toolbag/Unreal for final rendering.
Giovani De Souza
I specialize in hard surface modeling and texture painting as a 3D modeler. With two years of gaming industry experience, I bring a mid-level professional approach to my work. I have a strong attention to detail and strive to create realistic and Stylized immersive models for my clients. My primary focus is on games, VR content, and props, with a particular interest in realistic weapons and hard surface props. I'm constantly learning about the latest industry standards and technological advances, particularly the PBR texturing process. I use a combination of software to bring my visions to life, including Blender for modeling, Zbrush for specific details, Substance Painter for some of my texturing, and Marmoset Toolbag/Unreal for final rendering.
Skills





RizomUV
Zbrush
Maya
Unreal Engine
Blender
Marmoset Toolbag
Substance 3D Painter