Evandro Costa
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Evandro Costa
I have a Bachelor’s Degree in Fine Arts, with a specialty in Animation Cinema, and more than a decade of professional experience working with digital games for mobile devices and consoles, with a focus on Virtual and Augmented Reality projects using the softwares Blender and Unity. . I was trained to have a strong foundation in visual storytelling and composition, as well as solid knowledge of the 12 animation principles. My professional experience gave me the expertise on working with optimized high and low poly models, PBR texturing, in-engine lighting as well as baking, particle crafting and also scene optmizations.
Skills
-
Art Direction
-
Game Design
-
Rendering
-
Rigging
-
Texturing
-
Level of Detail
-
Virtual Reality
-
Cloth Simulation
-
Architectural Visualization
-
3D Modeling
-
Mixed Reality
-
Augmented Reality
-
Animation
-
Level Design
-
Particle Effects
-
Retopology
-
Shading
-
Lighting
-
Digital Painting
-
Texture Baking
-
PBR Texturing
-
Organic Modeling
-
Sculpting
-
Skinning
-
Facial Rigging









Unity
Zbrush
Gimp
Bitmap2Material
Maya
Photoshop
Unreal Engine
Blender
Github
Cycles 4D
Quixel Megascans
SpeedTree
Marmoset Toolbag
Substance B2M
Substance 3D Designer
Substance 3D Painter
Krita