Daniel Ibraliu
greetings, I’m Daniel, welcome to my page. With over five years of experience as a procedural 3D environment/technical artist, Currently, my main focus is on using procedural tools like Houdini, Houdini Engine, Gaea, Unreal, Unity, Substance D/P, etc. in my work I get a lot of satisfaction from automation tools that not only simplify my own work but also make it easier for other artists and Level designers saving valuable time and reducing evaluation-related complications, To do this I make tools like Houdini (HDA_s)-tools for real-time engine Unreal/Unity to achieve this I use VEX, Python, PySide, PyQt, linear algebra, & more math, and other related technologies. If you need more information, feel free to contact me about your project, Thank you.
Daniel Ibraliu
greetings, I’m Daniel, welcome to my page. With over five years of experience as a procedural 3D environment/technical artist, Currently, my main focus is on using procedural tools like Houdini, Houdini Engine, Gaea, Unreal, Unity, Substance D/P, etc. in my work I get a lot of satisfaction from automation tools that not only simplify my own work but also make it easier for other artists and Level designers saving valuable time and reducing evaluation-related complications, To do this I make tools like Houdini (HDA_s)-tools for real-time engine Unreal/Unity to achieve this I use VEX, Python, PySide, PyQt, linear algebra, & more math, and other related technologies. If you need more information, feel free to contact me about your project, Thank you.
Skills







Unity
Zbrush
Gaea
DaVinci Resolve
Maya
Unreal Engine
Mari
Houdini
MODO
Substance 3D Designer
Python