Cleber Sales
I am a dedicated 3D Animator with 10 years of professional experience, specializing in bringing characters and environments to life for the Games Industry and Cinematic Projects. My experience has culminated in a deep focus on Character Animation, including keyframe, locomotion cycles, and in-game cinematics. I possess a strong technical foundation, ensuring the animations are optimized for real-time engines like Unity and Unreal. A key part of my workflow is Rigging, where I use the powerful and efficient Advanced Skeleton (for which I hold a commercial license) to deliver highly functional and complex rigs ready for production. Throughout my career, I've honed my skills in the full animation pipeline: from planning and blocking to polish and final integration. I am currently open to taking on challenging freelance projects in 3D Animation (approximately 4 hours per day).
Cleber Sales
I am a dedicated 3D Animator with 10 years of professional experience, specializing in bringing characters and environments to life for the Games Industry and Cinematic Projects. My experience has culminated in a deep focus on Character Animation, including keyframe, locomotion cycles, and in-game cinematics. I possess a strong technical foundation, ensuring the animations are optimized for real-time engines like Unity and Unreal. A key part of my workflow is Rigging, where I use the powerful and efficient Advanced Skeleton (for which I hold a commercial license) to deliver highly functional and complex rigs ready for production. Throughout my career, I've honed my skills in the full animation pipeline: from planning and blocking to polish and final integration. I am currently open to taking on challenging freelance projects in 3D Animation (approximately 4 hours per day).







3ds Max
Unity
Zbrush
Maya
Photoshop
Unreal Engine
VRay
Vuforia
After Effects
Substance 3D Painter