Brandon Volpe
Brandon is an Artist/ Designer. He works as a Graphic Designer / 3D Artist and can build anything in 3D lightning fast. He came from an architecture and engineering background, and now 3D art and computer graphics are his passion. Website: www.BrandonVolpe.com Email: Brandon@BrandonVolpe.com Brandon is also an Environment Artist in the video game industry. He has worked previously as an artist at Gamma Prime, Altia, Nascent Games, Pixlhut, and has released professional video tutorials with Pluralsight/ Digital Tutors. He also volunteers at the Game Developers Conference in San Francisco. At Pixlhut he was the lead VR artist working on building environments and working on the mechanics and UI for the project. He has a passion for VR games and experiences and is an avid gamer with more than 283 games on Steam. In his scholar days, he completed his Bachelor’s Degree in Digital Animation and Game Design (DAGD) at Ferris State University in Grand Rapids, Michigan. Specialties in Design • Designing of Logos, Graphics Backgrounds in the Adobe Suite Programs and similar software • Ability to 3D prototype and add depth with 3D designs to 2D designs • Understanding of print sizes for various layout sheets in Illustrator and InDesign • Fast turnaround and quality inspection • Product design • Post processing production and effect • 14 years experience in photoshop since 2006 Specialties in 3D • Modeling of hard surface and structures, and objects using Maya • Organic sculpts in ZBrush • Creation of PBR textures and materials using Photoshop, Maya, ZBrush, Substance Designer/Painter • Understanding of polycount, draw calls, post-processing • Asset creation process • Real-time lighting of environments • Set dressing Game Experience • Professional Author for Digital Tutors • 3 Mobile titles with Android, iOS and PC development experience • Experience creating PBR assets • Experience with Substance Designer / Painter • Experience with terrain and textures • Ability to adapt in an Agile environment • VR in Unreal Engine 4 Software The Adobe Creative Suite All Major Programs including Illustrator, Photoshop, InDesign, After Efeects, Premiere Pro,Dreamweaver, Lightroom, Maya, 3ds Max, ZBrush, Photoshop, Illustrator, XNormal, Quixel Suite, Substance Painter, Substance Designer, Unreal 4, Unity, CryEngine, World Machine, 3D-Coat, Speedtree, After Effects, Modo
Brandon Volpe
Brandon is an Artist/ Designer. He works as a Graphic Designer / 3D Artist and can build anything in 3D lightning fast. He came from an architecture and engineering background, and now 3D art and computer graphics are his passion. Website: www.BrandonVolpe.com Email: Brandon@BrandonVolpe.com Brandon is also an Environment Artist in the video game industry. He has worked previously as an artist at Gamma Prime, Altia, Nascent Games, Pixlhut, and has released professional video tutorials with Pluralsight/ Digital Tutors. He also volunteers at the Game Developers Conference in San Francisco. At Pixlhut he was the lead VR artist working on building environments and working on the mechanics and UI for the project. He has a passion for VR games and experiences and is an avid gamer with more than 283 games on Steam. In his scholar days, he completed his Bachelor’s Degree in Digital Animation and Game Design (DAGD) at Ferris State University in Grand Rapids, Michigan. Specialties in Design • Designing of Logos, Graphics Backgrounds in the Adobe Suite Programs and similar software • Ability to 3D prototype and add depth with 3D designs to 2D designs • Understanding of print sizes for various layout sheets in Illustrator and InDesign • Fast turnaround and quality inspection • Product design • Post processing production and effect • 14 years experience in photoshop since 2006 Specialties in 3D • Modeling of hard surface and structures, and objects using Maya • Organic sculpts in ZBrush • Creation of PBR textures and materials using Photoshop, Maya, ZBrush, Substance Designer/Painter • Understanding of polycount, draw calls, post-processing • Asset creation process • Real-time lighting of environments • Set dressing Game Experience • Professional Author for Digital Tutors • 3 Mobile titles with Android, iOS and PC development experience • Experience creating PBR assets • Experience with Substance Designer / Painter • Experience with terrain and textures • Ability to adapt in an Agile environment • VR in Unreal Engine 4 Software The Adobe Creative Suite All Major Programs including Illustrator, Photoshop, InDesign, After Efeects, Premiere Pro,Dreamweaver, Lightroom, Maya, 3ds Max, ZBrush, Photoshop, Illustrator, XNormal, Quixel Suite, Substance Painter, Substance Designer, Unreal 4, Unity, CryEngine, World Machine, 3D-Coat, Speedtree, After Effects, Modo
Skills
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Compositing
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Rendering
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Color Grading
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Color Correction
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Texturing
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LookDev
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Virtual Reality
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3D Modeling
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Level Design
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Concept Design
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Illustration
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Photography
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UI Design
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Motion Graphics
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Photo-manipulation
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Sketching
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Lighting
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Layout
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Digital Painting
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Graphic Design
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Texture Baking
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PBR Texturing
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UV Mapping
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Hard Surface Modeling
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Organic Modeling
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Sculpting
Software
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Cinema 4D -
Vue -
MightyBake -
Mental Ray -
3ds Max -
Unity -
Zbrush -
Maya -
Photoshop -
Unreal Engine -
GameMaker Studio -
UNIGINE Engine -
Quixel Mixer -
Character Creator -
CryEngine -
KeyShot -
World Machine -
Quixel DDO -
Nuke -
Affinity Designer -
xNormal -
Marmoset Toolbag -
Mudbox -
MODO -
InDesign -
After Effects -
Trapcode -
Substance 3D Designer -
Substance 3D Painter -
Adobe-Illustrator








